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Publications in Math-Net.Ru
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Sound modeling in virtual environment systems
Russian Journal of Cybernetics, 6:2 (2025), 92–99
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A technology to synthesize software complexes with hybrid visualization Vulkan-OpenGL
Proceedings of ISP RAS, 35:4 (2023), 121–128
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Efficient methods and algorithms to synthesize 360-degree video based on cubemap projection of virtual environment
Proceedings of ISP RAS, 32:4 (2020), 73–88
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Technology and methods for deferred synthesis of 4K stereo clips for complex dynamic virtual scenes
Proceedings of ISP RAS, 31:4 (2019), 61–72
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Synthesis of volumetric dynamic effects for the simulation and training systems
Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2014, no. 4, 44–50
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Extra-large textures for high realistic terrain visualization
Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2013, no. 3, 46–54
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Regular grid construction and using for real-time high realistic 3D scene visualization
Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2012, no. 4, 49–58
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Реализация карт отражения окружающей среды в реальном режиме времени
Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2008, no. 2, 35–42
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Моделирование и визуализация поверхности Земли
Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2006, no. 2, 57–63
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Моделирование и визуализация объектов с помощью систем частиц
Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2005, no. 4, 13–19
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Визуализация и морфинг виртуальных ландшафтов
Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2004, no. 2, 86–93
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Система синхронизации синтеза и отображения виртуальных трехмерных сцен для распределенных имитационно-тренажерных комплексов
Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2003, no. 4, 48–55
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Shadow simulation in virtual scenes with directed light sources
Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2010, no. 2, 68–74
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