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JOURNALS // Informatsionnye Tekhnologii i Vychslitel'nye Sistemy // Archive

Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2012 Issue 4, Pages 49–58 (Mi itvs98)

COMPUTER GRAPHICS

Regular grid construction and using for real-time high realistic 3D scene visualization

A. V. Maltsev, M. V. Mikhaylyuk

Scientific Research Institute for System Analysis of the Russian Academy of Sciences, Moscow

Abstract: At this article real-time regular grid construction and using methods and algorithms for high realistic ray tracing visualization of 3D scenes which include a lot of polygon are proposed. These methods and algorithms use CUDA parallel computation architecture and are suitable for real-time visualization both static and dynamic scenes.

Keywords: high realistic visualization, ray tracing, accelerating structures, regular grid.



© Steklov Math. Inst. of RAS, 2026