Abstract:
The paper presents distributed methods and approaches for visualizing images of threedimensional scenes by means of virtual cameras, which allow to simulate a number of lighting effects, noises and distortions that can be observed when real surveillance devices are used. Considered solutions are based on applying the capabilities of modern graphics cards with multi-core GPUs, which ensures an implementation of rendering in real-time.
Keywords:virtual environment, three-dimensional scene, virtual camera, signal distortion, visualization, graphics card, real time.