RUS  ENG
Full version
JOURNALS // Informatsionnye Tekhnologii i Vychslitel'nye Sistemy // Archive

Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2017 Issue 1, Pages 40–45 (Mi itvs255)

3D-MODELING

GPU implementation of water and foam jets in 3D virtual scenes by using particle systems

A. V. Maltsev

Scientific Research Institute of System Analysis (Russian Academy of Sciences)

Abstract: This paper presents implementation methods of virtual water and foam jets in threedimensional scenes, based on using small-sized particle systems. Real-time simulation and visualization of such jets are performed on modern graphics processor that supports CUDA parallel computing architecture. Designed virtual models of water and foam particles are described in details.

Keywords: three-dimensional scene, particle system, visualization, graphics processor, real time, CUDA.



© Steklov Math. Inst. of RAS, 2026