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JOURNALS // Informatsionnye Tekhnologii i Vychslitel'nye Sistemy // Archive

Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2013 Issue 3, Pages 46–54 (Mi itvs125)

COMPUTER GRAPHICS

Extra-large textures for high realistic terrain visualization

P. Yu. Timokhin, M. V. Mikhaylyuk

Scientific Research Institute for System Analysis of the Russian Academy of Sciences, Moscow

Abstract: The article presents a new real-time technique for extra-large texture rendering in high realistic terrain visualization. The proposed methods and algorithms are GPU-friendly and use geometric shaders and transform feedback mode.

Keywords: high realistic visualization, texture, virtual terrain, real time, GPU.



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