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JOURNALS // Meždunarodnyj naučno-issledovatel'skij žurnal // Archive

Meždunar. nauč.-issled. žurn., 2025 Issue 6(156), Pages 1–6 (Mi irj754)

THEORETICAL INFORMATICS, CYBERNETICS

Development of a pedagogical complex in the form of the programme 'Digital world in sight' for the introduction of game technologies into the educational process

K. E. Ushakova

Pacific National University

Abstract: The article discloses the author's concept of creating a pedagogical complex presented in the form of an educational programme 'Digital world in sight', the purpose of which is the introduction of game approaches in modern educational practice. The relevance of the development is conditioned by the necessity of stimulating critical thinking, increasing creativity and involvement of students, as well as strengthening the motivation for learning in the conditions of active digitalisation of the educational space. The research is focused on the problem of introducing game formats into the structure of the educational process, contributing to the formation of digital competences among schoolchildren. The project proposes a detailed structure of the programme, describes methodological solutions, approaches to the organisation of lessons, as well as ways of assessing learning achievements. Special attention is paid to the use of digital tools and additive technology resources as a basis for creating learning tasks in an active and playful form. The results of approbation of the pedagogical complex show positive dynamics in the level of motivation and learning activity of students when using game methods. The materials of the paper will be useful for teachers, methodologists and authors of educational products interested in the development of effective forms of digital learning.

Keywords: digital literacy, gamification, methodological development.

Received: 17.04.2025
Revised: 17.06.2025
Accepted: 16.05.2025

DOI: 10.60797/IRJ.2025.156.63



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